Katowice, Poland

Computer Game Environment Design

Projektowanie środowiska gier komputerowych

Integrated Master's degree
Field of studies: Graphics
Language: PolishStudies in Polish
Kind of studies: full-time studies, part-time studies
  • Description:

  • pl
University website: en.wst.com.pl
Computer
A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks.
Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
Environment
Environment may refer to:
Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Design
Design is redesign.
Jan Michl (2002), in "On seeing design as redesign" (Scandinavian Journal of Design History 12, 2002: 7-23.)
Game
Talent wins games, but teamwork and intelligence wins championships.
Michael Jordan, as quoted in The Victory Letters : Inspiration for the Human Race (2003), by Cheri Ruskus, Letter 32, p. 68.
Design
I think so many of the objects we're surrounded by seem trivial. And I think that's because they're either trying to make a statement or trying to be overtly different. What we were trying to do was have a very honest approach and an exploration of materials and surface treatment. So much of what we try to do is get to a point where the solution seems inevitable: you know, you think 'of course it's that way, why would it be any other way?' It looks so obvious, but that sense of inevitability in the solution is really hard to achieve.
Jonathan Ive (2003), Designer of the iMac, iBook and iPod, in iconeye 004 (July/August 2003)

Contact:

43 Rolna Street
40-555 Katowice
tel. 32 60 72 425
32 20 25 034
32 20 46 612
32 25 22 874
32 60 72 400
University
The founder of Katowice School of Technology is Arkadiusz Hołda. The school was founded following the decision of the Minister of National Education of 15th December, 2003 and entered in the register of private higher vocational schools (with the number 143). The aim of the school is to form a modern system of education for engineers whose qualifications meet European standards.

Katowice School of Technology is the first, private higher school in Silesia which offers Bachelor study programmes in the following specialisations:
  • Architecture
  • Interior Design
  • Civil Construction
  • Spatial Development
  • Design
  • Graphics
  • Directing
  • Journalism and Social Communication
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