Warsaw, Poland

Mechanics and Machine Design

Mechanika i Projektowanie Maszyn

Master's
Table of contents
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⇑Mechanics and Machine Design at PW Warszawa

Language: PolishStudies in Polish
Subject area: engineering and engineering trades
Kind of studies: full-time studies, part-time studies
University website: www.pw.edu.pl/engpw

⇑Test: Is Mechanics and Machine Design the right fit for you?

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10 questions · two minutes

1. A client needs a new piece of equipment but describes it only in very general terms. Where do you start?

2. You’re designing a part that will be mass-produced. What do you take into account?

3. Classes, design reviews and documentation will all be in English, and you’ll develop projects with people from different countries. How does that sound?

4. You have several concepts for solving the same problem. How do you choose the best one?

5. Your prototype works, but users complain it’s awkward to operate. What do you do?

6. How well do you know 3D CAD and drawing software?

7. A teammate spots a mistake in your design just before it goes to production. How do you react?

8. Are you interested in designing for a product’s whole life cycle – repair, disassembly and recycling?

9. Where do you see yourself after your Master’s?

10. What motivates you most to pursue a Master’s degree in Mechanics and Machine Design?

⇑Definitions and quotes

Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
Machine
A machine uses power to apply forces and control movement to perform an intended action. Machines can be driven by animals and people, by natural forces such as wind and water, and by chemical, thermal, or electrical power, and include a system of mechanisms that shape the actuator input to achieve a specific application of output forces and movement. They can also include computers and sensors that monitor performance and plan movement, often called mechanical systems.
Mechanics
Mechanics (Greek μηχανική) is that area of science concerned with the behaviour of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment. The scientific discipline has its origins in Ancient Greece with the writings of Aristotle and Archimedes (see History of classical mechanics and Timeline of classical mechanics). During the early modern period, scientists such as Galileo, Kepler, and Newton laid the foundation for what is now known as classical mechanics. It is a branch of classical physics that deals with particles that are either at rest or are moving with velocities significantly less than the speed of light. It can also be defined as a branch of science which deals with the motion of and forces on objects.
Design
People think it's this veneer — that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.
Steve Jobs (2003), as quoted in Rob Walker, "The Guts of a New Machine", The New York Times Magazine, 30 November 2003
Mechanics
The laws of motion of visible and tangible, or molar, matter had been worked out to a great degree of refinement and embodied in the branches of science known as Mechanics, Hydrostatics, and Pneumatics. These laws had been shown to hold good... throughout the universe on the assumption that all such masses of matter possessed inertia and were susceptible of acquiring motion, in two ways, firstly by impact, or impulse from without; and, secondly, by the operation of certain hypothetical causes of motion termed 'forces,' which were usually supposed to be resident in the particles of the masses themselves, and to operate at a distance, in such a way as to tend to draw any two such masses together, or to separate them more widely.
Thomas Henry Huxley, The Advance of Science in the Last Half-Century (1889).
Design
I think so many of the objects we're surrounded by seem trivial. And I think that's because they're either trying to make a statement or trying to be overtly different. What we were trying to do was have a very honest approach and an exploration of materials and surface treatment. So much of what we try to do is get to a point where the solution seems inevitable: you know, you think 'of course it's that way, why would it be any other way?' It looks so obvious, but that sense of inevitability in the solution is really hard to achieve.
Jonathan Ive (2003), Designer of the iMac, iBook and iPod, in iconeye 004 (July/August 2003)
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