Warsaw, Poland

Basics of programming and operating CNC machines (for individuals without a theoretical background in mechanics)

Podstawy Programowania i Obsługi Obrabiarek Sterowanych Numerycznie (dla osób nieposiadających podbudowy teoretycznej z zakresu podstaw mechaniki)

Language: Polish Studies in Polish
Subject area: computer science
University website: www.pw.edu.pl/engpw
Mechanics
Mechanics (Greek μηχανική) is that area of science concerned with the behaviour of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment. The scientific discipline has its origins in Ancient Greece with the writings of Aristotle and Archimedes (see History of classical mechanics and Timeline of classical mechanics). During the early modern period, scientists such as Galileo, Kepler, and Newton laid the foundation for what is now known as classical mechanics. It is a branch of classical physics that deals with particles that are either at rest or are moving with velocities significantly less than the speed of light. It can also be defined as a branch of science which deals with the motion of and forces on objects.
Programming
Programming may refer to:
Programming
bug, n: An elusive creature living in a program that makes it incorrect. The activity of "debugging", or removing bugs from a program, ends when people get tired of doing it, not when the bugs are removed.
Datamation, January 15, 1984[specific citation needed]
Mechanics
To the art of mechanics is owing all sorts of instruments to work with, all engines of war, ships, bridges, mills, curious roofs and arches, stately theatres, columns, pendent galleries, and all other grand works in building. Also clocks, watches, jacks, chariots, carts and carriages, and even the wheel-barrow. Architecture, navigation, husbandry, and military affairs, owe their invention and use to this art.
William Emerson (1754/73) The Principles of Mechanics. Preface; Cited in: R.S. Woolhouse (1988) Metaphysics and Philosophy of Science in the Seventeenth and Eighteenth Centuries: Essays in Honour of Gerd Buchdahl. p. 29.
Programming
There are two ways of constructing a software design. One way is to make it so simple that there are obviously no deficiencies. And the other way is to make it so complicated that there are no obvious deficiencies.
C.A.R. Hoare
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