Sopot, Poland

Video Game Industry – How the Industry Works

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Language: Polish Studies in Polish
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University website: english.swps.pl
Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Industry
Industry is the production of goods or related services within an economy. The major source of revenue of a group or company is the indicator of its relevant industry. When a large group has multiple sources of revenue generation, it is considered to be working in different industries. Manufacturing industry became a key sector of production and labour in European and North American countries during the Industrial Revolution, upsetting previous mercantile and feudal economies. This came through many successive rapid advances in technology, such as the production of steel and coal.
Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.
Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.
Works
Works may refer to:
Industry
The major vehicle of for the transition to the capitalist mode of production was the textile industry of eighteenth - century England. In cloth production mercantile wealth was visibly transformed into capital, as it acquired the dual function of purchasing machines and raw materials, on the one hand, and buying human energy to power their operation on the other.
Eric Wolf Europe and the People Without History (1982) Chapter 9, Industrial Revolution, p. 267.
Industry
There are no honest goods to buy or to sell; adulterated foods, shoddy manufacture of all that we wear, the underpaid labor and consumed life that make every garment a texture of falsehood, the hideous competitive war that slays its millions where swords and cannons slay their tens, all unite to baffle and mock the efforts of the awakened conscience at every turn, and make the industrial system seem like the triumph of hell and madness on the earth. Only by a sort of terrible daily denial of his spiritual self, a crucifixion of the principles by which he longs to organize his life, can a man wrest a stained and insecure livelihood from this terrible war for bread which we call industry.
George D. Herron, Between Caesar and Jesus (1899), pp. 26-27
Game
Consider Wittgenstein's paradigmatic question about defining "game." The problem is that there is no property common to all games, so that the most usual kinds of definition fail. Not every game has a ball, nor two competing teams; even, sometimes, there is no notion of "winning." In my view, the explanation is that a word like "game" points to a somewhat diffuse "system" of prototype frames, among which some frame-shifts are easy, but others involve more strain.
Marvin Minsky, in reference to Wittgenstein's Philosophical Investigations, in "Jokes and their Relation to the Cognitive Unconscious" (1980)

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