Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Industry
Industry is the production of goods or related services within an economy. The major source of revenue of a group or company is the indicator of its relevant industry. When a large group has multiple sources of revenue generation, it is considered to be working in different industries. Manufacturing industry became a key sector of production and labour in European and North American countries during the Industrial Revolution, upsetting previous mercantile and feudal economies. This came through many successive rapid advances in technology, such as the production of steel and coal.
Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.
Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.
Works
Works may refer to:
Game
It should be noted that children at play are not playing about; their games should be seen as their most serious-minded activity.
Michel de Montaigne, in Essais (1580), as edited by Maurice Rat (1958), Book I, Ch. 23.
Video
While a polemical argument in prose may reach tens of thousands of the usual suspects - formally educated people who like to follow such texts - the video version reached far beyond that audience.
Naomi Wolf, "Smugglers of truth," The Guardian, 19 January 2009.
Video
People want to watch whatever video they want to watch whenever they want to watch.
Bill Gates in: "Bill Gates on … the Competition," The Wall Street Journal, June 19, 2006.