Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Research
Research comprises "creative and systematic work undertaken to increase the stock of knowledge, including knowledge of humans, culture and society, and the use of this stock of knowledge to devise new applications." It is used to establish or confirm facts, reaffirm the results of previous work, solve new or existing problems, support theorems, or develop new theories. A research project may also be an expansion on past work in the field. Research projects can be used to develop further knowledge on a topic, or in the example of a school research project, they can be used to further a student's research prowess to prepare them for future jobs or reports. To test the validity of instruments, procedures, or experiments, research may replicate elements of prior projects or the project as a whole. The primary purposes of basic research (as opposed to applied research) are documentation, discovery, interpretation, or the research and development (R&D) of methods and systems for the advancement of human knowledge. Approaches to research depend on epistemologies, which vary considerably both within and between humanities and sciences. There are several forms of research: scientific, humanities, artistic, economic, social, business, marketing, practitioner research, life, technological, etc.
Game
Consider Wittgenstein's paradigmatic question about defining "game." The problem is that there is no property common to all games, so that the most usual kinds of definition fail. Not every game has a ball, nor two competing teams; even, sometimes, there is no notion of "winning." In my view, the explanation is that a word like "game" points to a somewhat diffuse "system" of prototype frames, among which some frame-shifts are easy, but others involve more strain.
Marvin Minsky, in reference to Wittgenstein's Philosophical Investigations, in "Jokes and their Relation to the Cognitive Unconscious" (1980)
Research
During all those years of experimentation and research, I never once made a discovery. All my work was deductive, and the results I achieved were those of invention, pure and simple. I would construct a theory and work on its lines until I found it was untenable. Then it would be discarded at once and another theory evolved. This was the only possible way for me to work out the problem. … I speak without exaggeration when I say that I have constructed 3,000 different theories in connection with the electric light, each one of them reasonable and apparently likely to be true. Yet only in two cases did my experiments prove the truth of my theory. My chief difficulty was in constructing the carbon filament. . . . Every quarter of the globe was ransacked by my agents, and all sorts of the queerest materials used, until finally the shred of bamboo, now utilized by us, was settled upon.
Thomas Edison on his years of research in developing the electric light bulb, as quoted in "Talks with Edison" by George Parsons Arthropod in Harper magazine, Vol. 80 (February 1890), p. 425.
Game
When I was about 10, I remember I campaigned for months to convince my parents that the 'Game Boy' was not in fact just for boys. Eventually I won the debate and got my first portable gaming device the following Christmas. So even though I’ve always been enthusiastic about games, I’ve also always been bothered and disappointed with the way women were represented much of the time.
Anita Sarkeesian "Full IGN interview with Anita Sarkeesian", IGN, June 6, 2013.